Thursday, April 25, 2019

GAME ON….!!

GAME ON….!!
India- the next e-gaming hub?

India, one of the fastest paced countries on earth has always been in light due to its active participation in almost every field. But is it really much into the gaming industry that has its deep roots in almost every developed country?


The first thing that contributes is the crowd that is targeted by a sector, which in this case is youth. India has more than 50% of its population below the age of 25 and more than 65% below the age of 35. So is it all that a market need, I guess not because an economy of a country is also a clamp that needs to be taken care of. And in this case, India has always been struggling.







Gaming as an entertainment needs gadgetry that could loosen up some pockets, so for some it was a nightmare. But this was taken care of, when some popular games like PUBG(players unknown battleground), Clash of Clans and other battle royale games were introduced on mobile platform.



                           
Acknowledging India's increasing contribution in gaming, now companies are trying to syringe the Indian themed games into the market like "Teen Patti" and rummy. This is a new era in gaming that allowed gamers to participate in PVP(player vs player) battles and acted as a catalyst and jump-started the sector.




According to a recent KPMG report - a significant population of heavy gamer(s) uses mobile phones as the primary device to play online games. Higher tendency to recreate and utilize idle time through gaming drives this trend. So the analysis of device preference was plotted as
  • MOBILE - 88 %
  • PC/LAPTOP -  10 %
  • TABLETS  -  2 %



This demographic strengthens the point of mobile devices that are dominant among online gamers. Larger screen size in low-cost mobile devices increased the compatibility of games with mobile screens and mobility factor are key reasons for the popularity of mobile phone gaming in India. This further boosted when some of the mobile manufacturing companies like Xiaomi, realme, and others were able to make quick fortunes by serving cheaper handsets with optimized performance for gaming.

Gamification ( gaming applications used in non-gaming activities) is a trend among some corporate industries, which are trying to use games as a tool to create simulations of real-life scenarios to enhance the operations and employee to customer relations. In India, gamification has opened windows for the gaming industries to develop a new genre of games. Globally gamification has proved a valuable platform for companies, some examples include
  • E-commerce sector used games such as spin a wheel, bid price and many more to engage with customers and employees.
  • Technology companies use simulation games to interact with employees to enhance their skills.
  • Many Education portals use games to improve teaching methods.
  • Simulation-based games provide an interaction with the scenarios like driving, military operations or even healthcare to be conducted more efficiently.






The next phase of Indian online gaming will comprise of an ecosystem of engaged gamers and designers, investments empowered developers and marketers working together to make India a global success through locally themed games. Along term success will be with excellence in graphics and adoption to upcoming innovations in smartphones.

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